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Class Summary |
| AWTEvent |
The root event class for all AWT events. |
| BorderLayout |
A border layout lays out a container, arranging and resizing
its components to fit in five regions:
North, South, East,
West, and Center. |
| Button |
This class creates a labeled button. |
| Canvas |
A Canvas component represents a blank rectangular
area of the screen onto which the application can draw or from
which the application can trap input events from the user. |
| Checkbox |
A check box is a graphical component that can be in either an
"on" (true) or "off" (false) state. |
| CheckboxGroup |
The CheckboxGroup class is used to group together
a set of Checkbox buttons. |
| CheckboxMenuItem |
This class represents a check box that can be included in a menu. |
| Choice |
The Choice class presents a pop-up menu of choices. |
| Component |
A component is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user. |
| Container |
A generic Abstract Window Toolkit(AWT) container object is a component
that can contain other AWT components. |
| DefaultFocusTraversalPolicy |
A FocusTraversalPolicy that determines traversal order based on the order
of child Components in a Container. |
| Dialog |
A dialog component is a top level window, . |
| Event |
Event is a platform-independent class that
encapsulates events from the platform's Graphical User
Interface in the Java 1.0 event model. |
| EventQueue |
EventQueue is a platform-independent class that queues events, both
from the underlying peer classes and from trusted application classes. |
| FileDialog |
The FileDialog class displays a dialog window
from which the user can select a file. |
| FlowLayout |
A flow layout arranges components in a left-to-right flow, much
like lines of text in a paragraph. |
| Font |
A class that produces font objects. |
| FontMetrics |
A font metrics object, which gives information about the rendering
of a particular font on a particular screen. |
| Frame |
A Frame is window with additional properties, such as a title bar,
a menu bar, a cursor, and an icon image where appropriate. |
| Graphics |
The Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images. |
| GraphicsDevice |
The GraphicsDevice class describes the graphics devices
that might be available in a particular graphics environment. |
| GraphicsEnvironment |
The GraphicsEnvironment class describes the collection
of GraphicsDevice objects and Font objects
available to a Java(tm) application on a particular platform. |
| GridBagLayout |
The GridBagLayout class is a flexible layout
manager that aligns components vertically and horizontally,
without requiring that the components be of the same size. |
| GridLayout |
The GridLayout class is a layout manager that
lays out a container's components in a rectangular grid. |
| KeyboardFocusManager |
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| Label |
A Label object is a component for placing text in a
container. |
| List |
The List component presents the user with a
scrolling list of text items. |
| Menu |
A Menu object is a pull-down menu component
that is deployed from a menu bar. |
| MenuBar |
The MenuBar class encapsulates the platform's
concept of a menu bar bound to a frame. |
| MenuComponent |
The abstract class MenuComponent is the superclass
of all menu-related components. |
| MenuItem |
All items in a menu must belong to the class
MenuItem, or one of its subclasses. |
| MenuShortcut |
A class which represents a keyboard accelerator for a MenuItem. |
| Panel |
Panel is the simplest container class. |
| Polygon |
The Polygon class encapsulates a description of a
closed, two-dimensional region within a coordinate space. |
| PopupMenu |
A class that implements a menu which can be dynamically popped up
at a specified position within a component. |
| PrintJob |
An abstract class which initiates and executes a print job. |
| Rectangle |
A Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's top-left point
(x, y)
in the coordinate space, its width, and its height. |
| Scrollbar |
The Scrollbar class embodies a scroll bar, a
familiar user-interface object. |
| ScrollPane |
A container class which implements automatic horizontal and/or
vertical scrolling for a single child component. |
| TextArea |
A TextArea object is a multi-line region
that displays text. |
| TextComponent |
The TextComponent class is the superclass of
any component that allows the editing of some text. |
| TextField |
A TextField object is a text component
that allows for the editing of a single line of text. |
| Toolkit |
This class is the abstract superclass of all actual
implementations of the Abstract Window Toolkit. |
| Window |
A Window object is a top-level window with no borders and no
menubar. |