Package java.awt

Interface Summary
MenuContainer The super class of all menu related containers.
PrintGraphics An abstract class which provides a print graphics context for a page.
 

Class Summary
AWTEvent The root event class for all AWT events.
BorderLayout A border layout lays out a container, arranging and resizing its components to fit in five regions: North, South, East, West, and Center.
Button This class creates a labeled button.
Canvas A Canvas component represents a blank rectangular area of the screen onto which the application can draw or from which the application can trap input events from the user.
Checkbox A check box is a graphical component that can be in either an "on" (true) or "off" (false) state.
CheckboxGroup The CheckboxGroup class is used to group together a set of Checkbox buttons.
CheckboxMenuItem This class represents a check box that can be included in a menu.
Choice The Choice class presents a pop-up menu of choices.
Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
DefaultFocusTraversalPolicy A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container.
Dialog A dialog component is a top level window, .
Event Event is a platform-independent class that encapsulates events from the platform's Graphical User Interface in the Java 1.0 event model.
EventQueue EventQueue is a platform-independent class that queues events, both from the underlying peer classes and from trusted application classes.
FileDialog The FileDialog class displays a dialog window from which the user can select a file.
FlowLayout A flow layout arranges components in a left-to-right flow, much like lines of text in a paragraph.
Font A class that produces font objects.
FontMetrics A font metrics object, which gives information about the rendering of a particular font on a particular screen.
Frame A Frame is window with additional properties, such as a title bar, a menu bar, a cursor, and an icon image where appropriate.
Graphics The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
GraphicsDevice The GraphicsDevice class describes the graphics devices that might be available in a particular graphics environment.
GraphicsEnvironment The GraphicsEnvironment class describes the collection of GraphicsDevice objects and Font objects available to a Java(tm) application on a particular platform.
GridBagLayout The GridBagLayout class is a flexible layout manager that aligns components vertically and horizontally, without requiring that the components be of the same size.
GridLayout The GridLayout class is a layout manager that lays out a container's components in a rectangular grid.
KeyboardFocusManager  
Label A Label object is a component for placing text in a container.
List The List component presents the user with a scrolling list of text items.
Menu A Menu object is a pull-down menu component that is deployed from a menu bar.
MenuBar The MenuBar class encapsulates the platform's concept of a menu bar bound to a frame.
MenuComponent The abstract class MenuComponent is the superclass of all menu-related components.
MenuItem All items in a menu must belong to the class MenuItem, or one of its subclasses.
MenuShortcut A class which represents a keyboard accelerator for a MenuItem.
Panel Panel is the simplest container class.
Polygon The Polygon class encapsulates a description of a closed, two-dimensional region within a coordinate space.
PopupMenu A class that implements a menu which can be dynamically popped up at a specified position within a component.
PrintJob An abstract class which initiates and executes a print job.
Rectangle A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
Scrollbar The Scrollbar class embodies a scroll bar, a familiar user-interface object.
ScrollPane A container class which implements automatic horizontal and/or vertical scrolling for a single child component.
TextArea A TextArea object is a multi-line region that displays text.
TextComponent The TextComponent class is the superclass of any component that allows the editing of some text.
TextField A TextField object is a text component that allows for the editing of a single line of text.
Toolkit This class is the abstract superclass of all actual implementations of the Abstract Window Toolkit.
Window A Window object is a top-level window with no borders and no menubar.